Powerful healer who can briefly prevent death. A journey to the Nothl Realm changes all its visitors, not least of which Dazzle, a young acolyte of the Dezun Order. Consecrated as a Shadow Priest, Dazzle sends outs Shadow Waves to mend and maim.
Dazzle is a ranged hero with a good attack animation, a spammable DoT, decent range, and base damage. He can be quite fearsome to lane against, especially as a melee hero with no dispels to remove Poison Touch.
Fantasy. Dazzle has been to the jungles of Fellstrath, where he discovered a species of butterfly that feeds off energy from the Nothl Realm. [1] Coming from similar backgrounds, Huskar considers Dazzle a cousin. [2] Despite this, he resents …
Dazzle now has two ultimate abilities. Leveling this ability automatically levels Bad Juju as well. Good Juju Passive - Whenever Dazzle casts an ability, all other non-item abilities currently on cooldown have their cooldowns reduced. Cooldown reduction per cast: 1/1.5/2
Orchid Malevolence and Bloodthorn can silence Dazzle, either to kill him or block his spells in critical moments. This forces Dazzle to spend his meager support farm on expensive Eul's Scepter, Lotus Orb, or Guardian Greaves. Diffusal Blade …
Entering battle. ️ Dazzle! ️ Shadow Priest! ️ I cast a long shadow. ️ The enemy pales when they see the face of Dazzle! ️ Take a care when my shadow falls upon the foe.
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His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments. This ability got replaced by Bad Juju in the 7.20 gameplay patch.